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Creationist
johnny139's Team Member


Joined: 26 Mar 2008
Posts: 43


Location: Somerset, NJ

PostPosted: Thu Mar 27, 2008 12:24 am    Post subject: Reply with quote

Maybe bubs could have Leg Shotgun and shady salesman. His final smash would have to do with breakdancing in some way.
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Dartheyegouger
Solid Scape's Team Member


Joined: 21 Feb 2008
Posts: 103


Location: NJ - Death Star

PostPosted: Thu Mar 27, 2008 11:00 pm    Post subject: Reply with quote

Toxicroak:

Smash Attacks: Think Wolf, but only with punches and slashes.  Toxicroak secretes poison through his knuckles, so all of his A attacks are on the weaker side, but cause poison damage.
B: Sludge Bomb - Toxicroak spits up a ball of toxic sludge, relativley short range, poison damage
B-forward: Poison Jab - Chargeable, Toxicroak charges up a powerful poisonous punch, lots of knockback, little poion damage
B-up: Lick - (I know he can't learn this)  Toxicroak licks upward with his long tongue, tether recovery, very weak
B-down: Dark Pulse - A ring of dark energy pulses all around Toxicroak
Final Smash: Giga Impact - Toxicroak slams into a close foe, doing massive damage and knockback
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Bloody the Marro Stinger
johnny139's Team Member


Joined: 22 Feb 2008
Posts: 185



PostPosted: Mon May 05, 2008 2:25 am    Post subject: Reply with quote

It's been a while, but now that we have new members, we can come up with even more loony things!
Mine is none other than....
Darkrai!
It should be noted that I am following the tradition of the other Pokemon in this game and basing the moveset off of the Anime (with the exception of Pursuit, since Darkrai doesn't display a 4th move in the 10th movie).  Don't say he can't walk, either.  He uses stilt appendages for that.

Weight: Light
Speed: Fast
Jumping Ability: High
Techniques:
Wall Jump
Float (Think Peach)
B-Moves:
B - Dark Void:  Pressing the B button makes Darkrai charge up Dark Void, holding a ball of darkness over his head.  Similarly to other moves that you charge, you can stop the charging by rolling.  Press the B button again to release it.  When released, the ball of darkness splits into 8 smaller balls, each going in a different direction (i.e. South-west for one, South-east for another, South for a third, etc.).  If a ball hits, the target is put in a deep sleep.  The time the target is asleep for and the distance the balls go is related to how much he charges it.
B> - Dark Pulse:  Darkrai makes a ball, and then 5 dark circles spawn from the ball that serve as a projectile.  The circles do 3% per hit.
B^ - Pursuit:  Darkrai dives in a direction surrounded by dark energy.  If he hits, he does 7% damage and knocks the opponent behind him.  Whether or not he actually hits, he can attack using both his B-moves (except Pursuit) and his arieals.
Down-B - Double Team:  The same move that Lucario uses.  That's enough to be said.
Smash attacks:
Foward-Smash:  Darkrai points his finger in front of him, and then a ball of darkness appears in front of him and explodes.  Along with the rest of his smash attacks, this has a high knockback (especially compared to the rest of his attacks) and executes very fast, but does pitiful damage for a smash attack.  In this case, it does a whopping 9%.
Up-Smash:  Darkrai does a flip, creating a slash of darkness upwards using his stilts while he flips.  It has the same knockback (only upwards) and execution speed as his foward smash, but does only 12%.
Down-Smash:  Darkrai twirls like a ballerina, creating a dark mist around him.  The mist hits twice and does 6% per hit.  After the second hit, the victim is sent flying diagonally.  Again, same execution speed and knockback as his smashes.
Throws:
Foward Throw:  Darkrai snaps his fingers, releasing the opponent from his hold only for the victim to get nailed by a burst of darkness and sent flying.  It does 10%.
Backward Throw:  Darkrai casually flings his opponent over his shoulder.  He uses dark energy to do it, of course, and damages the opponent in the process by 10%.
Upwards Throw:  Darkrai tosses his opponent upwards and then shoots him with Dark Pulse, knocking him upwards and doing 10%.
Downwards Throw:  Darkrai slams his opponent to the ground and kicks him with his stilts twice, doing 10%.
A Moves:
A:  Darkrai hits his opponent with his darkness-infused fist and does 2% on each hit, ending with a kick for 4% more, totaling 8%.
A>:  Darkrai face-palms his opponent for 6%.
A^:  Darkrai jumps in the air and kicks upwards, doing 8%.
Down-A:  Darkrai, while kneeling, points his finger to the ground and causes an explosion of dark energy there, doing 6%.
Arieals:
Nair:  Darkrai spins around in mid-air (not including the stilts, since he retracts them to do his double jump and float), hitting 4 times and doing 4% each.  However, this, along with the rest of his arieals, have pitiful knockback and execute slower than his other attacks.
Fair:  Darkrai extends his fist, causing dark energy to eminate from it and damaging opponents hit by it by 14%.
Bair:  Darkrai points behind him and causes a dark mist to appear, hitting three times and doing 5% each time.
Uair:  Darkrai reaches his arm upward and opens his palm, causing a ball of darkness to extend from it.  The ball does 13%.
Dair:  Darkrai extends his stilts and kicks downward with them 6 times, causing 2% the first five hits and 4% on the 6th.
Final Smash:
Bad Dreams:  Darkrai puts every opponent in the arena to sleep using an undodgable Dark Void.  The amount of time they sleep ranges from 5 seconds to 12 seconds, depending on how close they are to Darkrai.  In addition, opponents put to sleep recieve 4% damage very second.
Taunts:
Up-Taunt:  Darkrai does his sprite animation from Diamond and Pearl.
Side-Taunt:  Darkrai holds his fist up aggresively and it spawns dark energy.
Down-Taunt:  Darkrai sits criss-cross style in mid-air and laughs evily.
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MadNik
Solid Scape's Team Member


Joined: 21 Feb 2008
Posts: 434


Location: Gotham, a world without rules

PostPosted: Mon May 05, 2008 2:47 am    Post subject: Reply with quote

Bloody the Marro Stinger wrote:
It's been a while, but now that we have new members, we can come up with even more loony things!
Mine is none other than....
Darkrai!
It should be noted that I am following the tradition of the other Pokemon in this game and basing the moveset off of the Anime (with the exception of Pursuit, since Darkrai doesn't display a 4th move in the 10th movie).  Don't say he can't walk, either.  He uses stilt appendages for that.

Weight: Light
Speed: Fast
Jumping Ability: High
Techniques:
Wall Jump
Float (Think Peach)
B-Moves:
B - Dark Void:  Pressing the B button makes Darkrai charge up Dark Void, holding a ball of darkness over his head.  Similarly to other moves that you charge, you can stop the charging by rolling.  Press the B button again to release it.  When released, the ball of darkness splits into 8 smaller balls, each going in a different direction (i.e. South-west for one, South-east for another, South for a third, etc.).  If a ball hits, the target is put in a deep sleep.  The time the target is asleep for and the distance the balls go is related to how much he charges it.
B> - Dark Pulse:  Darkrai makes a ball, and then 5 dark circles spawn from the ball that serve as a projectile.  The circles do 3% per hit.
B^ - Pursuit:  Darkrai dives in a direction surrounded by dark energy.  If he hits, he does 7% damage and knocks the opponent behind him.  Whether or not he actually hits, he can attack using both his B-moves (except Pursuit) and his arieals.
Down-B - Double Team:  The same move that Lucario uses.  That's enough to be said.
Smash attacks:
Foward-Smash:  Darkrai points his finger in front of him, and then a ball of darkness appears in front of him and explodes.  Along with the rest of his smash attacks, this has a high knockback (especially compared to the rest of his attacks) and executes very fast, but does pitiful damage for a smash attack.  In this case, it does a whopping 9%.
Up-Smash:  Darkrai does a flip, creating a slash of darkness upwards using his stilts while he flips.  It has the same knockback (only upwards) and execution speed as his foward smash, but does only 12%.
Down-Smash:  Darkrai twirls like a ballerina, creating a dark mist around him.  The mist hits twice and does 6% per hit.  After the second hit, the victim is sent flying diagonally.  Again, same execution speed and knockback as his smashes.
Throws:
Foward Throw:  Darkrai snaps his fingers, releasing the opponent from his hold only for the victim to get nailed by a burst of darkness and sent flying.  It does 10%.
Backward Throw:  Darkrai casually flings his opponent over his shoulder.  He uses dark energy to do it, of course, and damages the opponent in the process by 10%.
Upwards Throw:  Darkrai tosses his opponent upwards and then shoots him with Dark Pulse, knocking him upwards and doing 10%.
Downwards Throw:  Darkrai slams his opponent to the ground and kicks him with his stilts twice, doing 10%.
A Moves:
A:  Darkrai hits his opponent with his darkness-infused fist and does 2% on each hit, ending with a kick for 4% more, totaling 8%.
A>:  Darkrai face-palms his opponent for 6%.
A^:  Darkrai jumps in the air and kicks upwards, doing 8%.
Down-A:  Darkrai, while kneeling, points his finger to the ground and causes an explosion of dark energy there, doing 6%.
Arieals:
Nair:  Darkrai spins around in mid-air (not including the stilts, since he retracts them to do his double jump and float), hitting 4 times and doing 4% each.  However, this, along with the rest of his arieals, have pitiful knockback and execute slower than his other attacks.
Fair:  Darkrai extends his fist, causing dark energy to eminate from it and damaging opponents hit by it by 14%.
Bair:  Darkrai points behind him and causes a dark mist to appear, hitting three times and doing 5% each time.
Uair:  Darkrai reaches his arm upward and opens his palm, causing a ball of darkness to extend from it.  The ball does 13%.
Dair:  Darkrai extends his stilts and kicks downward with them 6 times, causing 2% the first five hits and 4% on the 6th.
Final Smash:
Bad Dreams:  Darkrai puts every opponent in the arena to sleep using an undodgable Dark Void.  The amount of time they sleep ranges from 5 seconds to 12 seconds, depending on how close they are to Darkrai.  In addition, opponents put to sleep recieve 4% damage very second.
Taunts:
Up-Taunt:  Darkrai does his sprite animation from Diamond and Pearl.
Side-Taunt:  Darkrai holds his fist up aggresively and it spawns dark energy.
Down-Taunt:  Darkrai sits criss-cross style in mid-air and laughs evily.


Nice, well thought out.
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MetaNite
Solid Scape's Team Leader


Joined: 01 Dec 2007
Posts: 510


Location: home

PostPosted: Mon May 05, 2008 11:11 am    Post subject: Reply with quote

Cool Bloody! There's no way he'd be in over Mewtwo, but if he was, that be an awesome moveset! Way to go!
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Bloody the Marro Stinger
johnny139's Team Member


Joined: 22 Feb 2008
Posts: 185



PostPosted: Mon May 05, 2008 9:29 pm    Post subject: Reply with quote

Thanks guys!  I do agree that Mewtwo would get in over him, but if they got the absurd idea to add an 8th Pokemon to the mix...
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Elffy
Teamless!


Joined: 17 May 2008
Posts: 200


Location: Osage, IA

PostPosted: Sat May 17, 2008 4:46 pm    Post subject: Reply with quote

For my first post, I'll go with:
Cyprien Esenwein (Heroscape Nerd I are!)

A: swings a sword
AA: Swings a sword quickly followed by another slash with the other sword
AAA: Right sword, left sword, Bite!
B: Leans forward and bites (Much like Wario's except more damage and less reach) and heals 5%
Over B: Like Pit's forward smash, but weaker
Down B: Chilling Touch.  Like G &W*, the damage is random.  It is possible to OHKO someone with this.
Up B: Starts flying, like Pit, but flies higher, faster and not as long.
Final Smash: Flies around and slashes people with his sword.

Also, every time Cyprien KOs someone, he heals 1/4 of the damage they had when he KOs them.

*G&W hammers.  Over B I think.  I never play him.
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MadNik
Solid Scape's Team Member


Joined: 21 Feb 2008
Posts: 434


Location: Gotham, a world without rules

PostPosted: Sat May 17, 2008 5:29 pm    Post subject: Reply with quote

Welcome home Elffy...
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Elffy
Teamless!


Joined: 17 May 2008
Posts: 200


Location: Osage, IA

PostPosted: Sat May 17, 2008 9:21 pm    Post subject: Reply with quote

Home?  No, this is johnnyland.  I live in Osage, IA.
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Heroic Monkey
johnny139's Team Member


Joined: 21 Feb 2008
Posts: 375


Location: Yes

PostPosted: Sat May 17, 2008 10:09 pm    Post subject: Reply with quote

Hello Elffy.

Are you telling me that there are other places than Johnnyland?

Nice Darkrai movelist, Bloody.

Edit: I meant to say that I know you from Heroscapers because of your old memorable title.


Last edited by Heroic Monkey on Sun May 18, 2008 5:27 am; edited 1 time in total
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Elffy
Teamless!


Joined: 17 May 2008
Posts: 200


Location: Osage, IA

PostPosted: Sat May 17, 2008 10:17 pm    Post subject: Reply with quote

Heroscapers, NerdGameForums, Yes.  I am.
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DarkWolf
Teamless!


Joined: 14 Mar 2008
Posts: 313


Location: On the computer or playing a video game... duh... what did you think?

PostPosted: Sun May 18, 2008 3:34 am    Post subject: Reply with quote

Elffy wrote:
Heroscapers, NerdGameForums, Yes.  I am.


Heroscapers ftw.

Welcome, Elffy. I would've been the first to welcome you, not long after your post, but hey, that's laziness.



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