Toxicroak:
Smash Attacks: Think Wolf, but only with punches and slashes. Toxicroak secretes poison through his knuckles, so all of his A attacks are on the weaker side, but cause poison damage.
B: Sludge Bomb - Toxicroak spits up a ball of toxic sludge, relativley short range, poison damage
B-forward: Poison Jab - Chargeable, Toxicroak charges up a powerful poisonous punch, lots of knockback, little poion damage
B-up: Lick - (I know he can't learn this) Toxicroak licks upward with his long tongue, tether recovery, very weak
B-down: Dark Pulse - A ring of dark energy pulses all around Toxicroak
Final Smash: Giga Impact - Toxicroak slams into a close foe, doing massive damage and knockback _________________ Can YOU do anything a spider can?
My Wii Friend Code is 7705-9958-7562-6947, my Brawl code is 3737-9186-3172 and my Gamertag is RayChaos, send me yours!
It's been a while, but now that we have new members, we can come up with even more loony things!
Mine is none other than....
Darkrai!
It should be noted that I am following the tradition of the other Pokemon in this game and basing the moveset off of the Anime (with the exception of Pursuit, since Darkrai doesn't display a 4th move in the 10th movie). Don't say he can't walk, either. He uses stilt appendages for that.
Weight: Light
Speed: Fast
Jumping Ability: High
Techniques:
Wall Jump
Float (Think Peach)
B-Moves:
B - Dark Void: Pressing the B button makes Darkrai charge up Dark Void, holding a ball of darkness over his head. Similarly to other moves that you charge, you can stop the charging by rolling. Press the B button again to release it. When released, the ball of darkness splits into 8 smaller balls, each going in a different direction (i.e. South-west for one, South-east for another, South for a third, etc.). If a ball hits, the target is put in a deep sleep. The time the target is asleep for and the distance the balls go is related to how much he charges it.
B> - Dark Pulse: Darkrai makes a ball, and then 5 dark circles spawn from the ball that serve as a projectile. The circles do 3% per hit.
B^ - Pursuit: Darkrai dives in a direction surrounded by dark energy. If he hits, he does 7% damage and knocks the opponent behind him. Whether or not he actually hits, he can attack using both his B-moves (except Pursuit) and his arieals.
Down-B - Double Team: The same move that Lucario uses. That's enough to be said.
Smash attacks:
Foward-Smash: Darkrai points his finger in front of him, and then a ball of darkness appears in front of him and explodes. Along with the rest of his smash attacks, this has a high knockback (especially compared to the rest of his attacks) and executes very fast, but does pitiful damage for a smash attack. In this case, it does a whopping 9%.
Up-Smash: Darkrai does a flip, creating a slash of darkness upwards using his stilts while he flips. It has the same knockback (only upwards) and execution speed as his foward smash, but does only 12%.
Down-Smash: Darkrai twirls like a ballerina, creating a dark mist around him. The mist hits twice and does 6% per hit. After the second hit, the victim is sent flying diagonally. Again, same execution speed and knockback as his smashes.
Throws:
Foward Throw: Darkrai snaps his fingers, releasing the opponent from his hold only for the victim to get nailed by a burst of darkness and sent flying. It does 10%.
Backward Throw: Darkrai casually flings his opponent over his shoulder. He uses dark energy to do it, of course, and damages the opponent in the process by 10%.
Upwards Throw: Darkrai tosses his opponent upwards and then shoots him with Dark Pulse, knocking him upwards and doing 10%.
Downwards Throw: Darkrai slams his opponent to the ground and kicks him with his stilts twice, doing 10%.
A Moves:
A: Darkrai hits his opponent with his darkness-infused fist and does 2% on each hit, ending with a kick for 4% more, totaling 8%.
A>: Darkrai face-palms his opponent for 6%.
A^: Darkrai jumps in the air and kicks upwards, doing 8%.
Down-A: Darkrai, while kneeling, points his finger to the ground and causes an explosion of dark energy there, doing 6%.
Arieals:
Nair: Darkrai spins around in mid-air (not including the stilts, since he retracts them to do his double jump and float), hitting 4 times and doing 4% each. However, this, along with the rest of his arieals, have pitiful knockback and execute slower than his other attacks.
Fair: Darkrai extends his fist, causing dark energy to eminate from it and damaging opponents hit by it by 14%.
Bair: Darkrai points behind him and causes a dark mist to appear, hitting three times and doing 5% each time.
Uair: Darkrai reaches his arm upward and opens his palm, causing a ball of darkness to extend from it. The ball does 13%.
Dair: Darkrai extends his stilts and kicks downward with them 6 times, causing 2% the first five hits and 4% on the 6th.
Final Smash:
Bad Dreams: Darkrai puts every opponent in the arena to sleep using an undodgable Dark Void. The amount of time they sleep ranges from 5 seconds to 12 seconds, depending on how close they are to Darkrai. In addition, opponents put to sleep recieve 4% damage very second.
Taunts:
Up-Taunt: Darkrai does his sprite animation from Diamond and Pearl.
Side-Taunt: Darkrai holds his fist up aggresively and it spawns dark energy.
Down-Taunt: Darkrai sits criss-cross style in mid-air and laughs evily. _________________ This space for rent.
It's been a while, but now that we have new members, we can come up with even more loony things!
Mine is none other than....
Darkrai!
It should be noted that I am following the tradition of the other Pokemon in this game and basing the moveset off of the Anime (with the exception of Pursuit, since Darkrai doesn't display a 4th move in the 10th movie). Don't say he can't walk, either. He uses stilt appendages for that.
Weight: Light
Speed: Fast
Jumping Ability: High
Techniques:
Wall Jump
Float (Think Peach)
B-Moves:
B - Dark Void: Pressing the B button makes Darkrai charge up Dark Void, holding a ball of darkness over his head. Similarly to other moves that you charge, you can stop the charging by rolling. Press the B button again to release it. When released, the ball of darkness splits into 8 smaller balls, each going in a different direction (i.e. South-west for one, South-east for another, South for a third, etc.). If a ball hits, the target is put in a deep sleep. The time the target is asleep for and the distance the balls go is related to how much he charges it.
B> - Dark Pulse: Darkrai makes a ball, and then 5 dark circles spawn from the ball that serve as a projectile. The circles do 3% per hit.
B^ - Pursuit: Darkrai dives in a direction surrounded by dark energy. If he hits, he does 7% damage and knocks the opponent behind him. Whether or not he actually hits, he can attack using both his B-moves (except Pursuit) and his arieals.
Down-B - Double Team: The same move that Lucario uses. That's enough to be said.
Smash attacks:
Foward-Smash: Darkrai points his finger in front of him, and then a ball of darkness appears in front of him and explodes. Along with the rest of his smash attacks, this has a high knockback (especially compared to the rest of his attacks) and executes very fast, but does pitiful damage for a smash attack. In this case, it does a whopping 9%.
Up-Smash: Darkrai does a flip, creating a slash of darkness upwards using his stilts while he flips. It has the same knockback (only upwards) and execution speed as his foward smash, but does only 12%.
Down-Smash: Darkrai twirls like a ballerina, creating a dark mist around him. The mist hits twice and does 6% per hit. After the second hit, the victim is sent flying diagonally. Again, same execution speed and knockback as his smashes.
Throws:
Foward Throw: Darkrai snaps his fingers, releasing the opponent from his hold only for the victim to get nailed by a burst of darkness and sent flying. It does 10%.
Backward Throw: Darkrai casually flings his opponent over his shoulder. He uses dark energy to do it, of course, and damages the opponent in the process by 10%.
Upwards Throw: Darkrai tosses his opponent upwards and then shoots him with Dark Pulse, knocking him upwards and doing 10%.
Downwards Throw: Darkrai slams his opponent to the ground and kicks him with his stilts twice, doing 10%.
A Moves:
A: Darkrai hits his opponent with his darkness-infused fist and does 2% on each hit, ending with a kick for 4% more, totaling 8%.
A>: Darkrai face-palms his opponent for 6%.
A^: Darkrai jumps in the air and kicks upwards, doing 8%.
Down-A: Darkrai, while kneeling, points his finger to the ground and causes an explosion of dark energy there, doing 6%.
Arieals:
Nair: Darkrai spins around in mid-air (not including the stilts, since he retracts them to do his double jump and float), hitting 4 times and doing 4% each. However, this, along with the rest of his arieals, have pitiful knockback and execute slower than his other attacks.
Fair: Darkrai extends his fist, causing dark energy to eminate from it and damaging opponents hit by it by 14%.
Bair: Darkrai points behind him and causes a dark mist to appear, hitting three times and doing 5% each time.
Uair: Darkrai reaches his arm upward and opens his palm, causing a ball of darkness to extend from it. The ball does 13%.
Dair: Darkrai extends his stilts and kicks downward with them 6 times, causing 2% the first five hits and 4% on the 6th.
Final Smash:
Bad Dreams: Darkrai puts every opponent in the arena to sleep using an undodgable Dark Void. The amount of time they sleep ranges from 5 seconds to 12 seconds, depending on how close they are to Darkrai. In addition, opponents put to sleep recieve 4% damage very second.
Taunts:
Up-Taunt: Darkrai does his sprite animation from Diamond and Pearl.
Side-Taunt: Darkrai holds his fist up aggresively and it spawns dark energy.
Down-Taunt: Darkrai sits criss-cross style in mid-air and laughs evily.
Thanks guys! I do agree that Mewtwo would get in over him, but if they got the absurd idea to add an 8th Pokemon to the mix... _________________ This space for rent.
For my first post, I'll go with:
Cyprien Esenwein (Heroscape Nerd I are!)
A: swings a sword
AA: Swings a sword quickly followed by another slash with the other sword
AAA: Right sword, left sword, Bite!
B: Leans forward and bites (Much like Wario's except more damage and less reach) and heals 5%
Over B: Like Pit's forward smash, but weaker
Down B: Chilling Touch. Like G &W*, the damage is random. It is possible to OHKO someone with this.
Up B: Starts flying, like Pit, but flies higher, faster and not as long.
Final Smash: Flies around and slashes people with his sword.
Also, every time Cyprien KOs someone, he heals 1/4 of the damage they had when he KOs them.
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